Pahtra Heritages
Pahtras have a variety of heritages throughout their species.
Hunter-Stalker Pahtra
Source Player Core pg. 63
You descend from a long line of hunters, and your fur is especially well suited to blending into multiple environments. As long as you’re in a natural and undeveloped environment, you gain a +2 circumstance bonus to Stealth checks to Hide and Sneak, to Survival checks to Subsist, and to your Survival DC to Cover Tracks.
Meyel's Chosen Pahtra
Source Player Core pg. 63
You have an undeniable streak of luck that you believe is a blessing from your ancestral god Meyel. You might come from a long line of mystics. Perhaps you were born at a holy site on Pulonis, or you reached out in fervent prayer at a time of crisis. Most of Meyel’s chosen can point to at least one past event when their goddess might have intervened to save them from death or some other awful fate. Whether metaphorically or literally, you always seem to land on your feet. The first time each day that you critically fail a saving throw, you immediately reroll the saving throw as a free action; this is a fortune effect.
Rime Walker Pahtra
Source Player Core pg. 64
You’ve adapted to cold environments by growing a fluffy fur coat. You might be the descendant of ancient pahtras who dwelled in the frigid regions of Pulonis long before the Veskarium’s exploitation changed its climate, or you might have unlocked this genetic potential through bioengineering. You gain cold resistance equal to half your level (minimum 1). You treat environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on).
Sand Roamer
Source Player Core pg. 64
Your ancestors roamed blasted terrain leached of vital nutrients by the Veskarium. You’re shorter and stockier than most pahtras, with wide, tufted ears and fur-covered paw pads. Your size is Small instead of Medium. You ignore difficult terrain and uneven ground caused by sand and gain fire resistance equal to half your level (minimum 1).
Versatile Heritages
Borai
Source Player Core pg. 85
You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.
Prismeni
Source Player Core pg. 89
You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.