Vesk Heritages
Vesk lineages were shaped by the worlds they inhabited and battled over.
Briskwander Vesk
Source Player Core pg. 75
You come from a line of vesk who were constantly on the move. Your Speed increases by 5 feet.
Nightstalker Vesk
Source Player Core pg. 75
You’ve adapted to live in darkness, perhaps due to living underground, in dim starship corridors, under smokeshrouded skies, or on a planet far from its sun. You gain darkvision.
Plated Vesk
Source Player Core pg. 75
Your ancestors were the hardiest specimens of vesk, having traveled far and wide while enduring hostile environments. Your scales count as medium armor in the plate armor group. They grant a +3 item bonus to AC, have a Dex cap of +1, a check penalty of –2, and a Strength threshold of +3, and have the comfort and exposed traits. This item bonus increases to +4 at 5th level. You can wear a flight suit, but you can't wear other armor. You can etch armor runes onto your scales, but you can't install armor upgrades.
Venomthought Vesk
Source Player Core pg. 76
You're one of the notable vesk born with psychic talents. According to folklore, your lineage originated with an ancient cave-dwelling society on Vesk Prime who modified themselves with occult rituals, which granted them “venomous thoughts” that could manifest in any future progeny. You can cast daze as an occult innate cantrip at will. A cantrip is heightened to a spell rank equal to half your level rounded up. You gain a +1 circumstance bonus to Occultism checks to Recall Knowledge about psychic traditions and philosophies.
Warblood Vesk
Source Player Core pg. 76
You come from a bloodline of renowned and honored warriors who have honed their bodies over centuries to become lethal weapons. You gain the Brutal Anatomy ancestry feat twice.
Versatile Heritages
Borai
Source Player Core pg. 85
You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.
Prismeni
Source Player Core pg. 89
You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.