Human Heritages
Humans don't have significant physiological differences defined by their lineage. Instead, their heritages reveal their potential as a people. In many cases, these heritages might represent offshoots that developed on worlds far away from the Pact Worlds.
Golarion Survivor Human
Source Player Core pg. 51
Your ancestors lived on Golarion, and though the precise circumstances of their survival are lost to the Gap, you strongly identify with the lost planet's cultures. You become trained in Golarion Lore, and you learn a bonus language that was spoken in your lineage's region of origin. You have familiarity with archaic weapons and, for purposes of proficiency, treat one archaic weapon of your choice that's a martial weapon as a simple weapon, or that's an advanced weapon as a martial weapon.
Skilled Human
Source Player Core pg. 51
Your ingenuity allows you to train in a wide variety of skills. You become trained in one skill of your choice. At 5th level, you become an expert in the chosen skill.
Urbanite Human
Source Player Core pg. 51
You have grown up in a big city and are accustomed to the press and pull of the largest crowds, the electric buzz and tangle of streets, or the dense nature of vertical living on a station or megaplex. You ignore difficult terrain from crowds and lesser cover from crowds. You become trained in a Lore skill for one specific city of your choice.
Versatile Human
Source Player Core pg. 52
Humans were the most common ancestry on Golarion before that world disappeared, and they've since spread to the stars thanks to their versatility. Select a general feat of your choice for which you meet the prerequisites (as with your ancestry feat, you can select this general feat at any point during character creation).
Versatile Heritages
Borai
Source Player Core pg. 85
You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.
Prismeni
Source Player Core pg. 89
You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.