You implant a hazard containing a mind-blowing amount of information into the target. The hazard has a
Stealth and
Disable DC equal to your spell DC and requires one successful
Computers check to disable. The first time a creature unsuccessfully attempts to access, destroy, or otherwise manipulate the target (such as using the Computers skill, failing to hit with a
Strike, or otherwise), logic bomb detonates, and the creature takes 6d6 mental damage with a basic Will save. The spell ends when it's triggered or the duration ends, whichever comes first.