SFS Standard Logic Bomb [two-actions] Spell 2

Traditions arcane, occult
Deities Triune
Range 30 feet
Targets 1 computer or item with the tech trait
Duration until the next time you make your daily preparations

You implant a hazard containing a mind-blowing amount of information into the target. The hazard has a Stealth and Disable DC equal to your spell DC and requires one successful Computers check to disable. The first time a creature unsuccessfully attempts to access, destroy, or otherwise manipulate the target (such as using the Computers skill, failing to hit with a Strike, or otherwise), logic bomb detonates, and the creature takes 6d6 mental damage with a basic Will save. The spell ends when it's triggered or the duration ends, whichever comes first.

Heightened (+1) The damage increases by 2d6.